
Ice Overworld Level Art - https://www.artstation.com/tuturo
https://www.artstation.com/markls

Ice Overworld Lighting -
https://www.artstation.com/cmar333

Example of the ice assets used in Escape. Level art by Boyd McKenzie.
https://www.artstation.com/dakkon

Example of the ice assets used in Escape. Level art by Boyd McKenzie.
https://www.artstation.com/dakkon

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto
A showcase of some assets using the ice shader I worked on for Gears 5. Clinton Crumpler provided the foundation for the shader. I refactored it, making changes according to feedback from art direction and optimized the shader for use in multiplayer and escape levels, reducing instruction count by 35% in the process. I also worked with Stef Velzeboer; who helped with shader development, creating variants for different ice archetypes and shader maintenance, and Ryan DowlingSoka; who created additional features such as the tri-planar bump offset and volumetric lightmap based subsurface effect and was also a tech wizard throughout the whole process.
Tech Art Direction - Colin Penty
https://www.artstation.com/stefvelzeboer
https://www.artstation.com/ryandowlingsoka
https://www.artstation.com/mediumrare
https://www.artstation.com/wildsheep
https://www.artstation.com/malcolm341
https://www.artstation.com/kezo
https://www.artstation.com/ccrumpler